![]() Consider Fireball and a Cone of Cold,īoth cast by a 10th-level Sorcerer. At many levels, you may find that anĮmpowered spell does as much or more damage than spells of the spell’s new Limited number of spells known (looking at you, Sorcerers), Empower Spell hasĪ surprisingly good damage payoff. Unfortunately you can’t switch to Sonic damage. Of your favorite blast spells can keep them useful against any foe. Go learnĮnergy resistance is common and often problematic, and changing energy types Split Slot Arcane Discover, but potentially useful for non-Wizards.Įctoplasmic Spell: Too situational. ![]() Prevent another spellcaster from casting a spell, just kill them instead.Įchoing Spell: Considerably worse than the Potentially useful for Spell Perfection abusers like the Spells, dramatically improving the likelihood that enemies will pass the DCįor the Daze effect. The 3 level cost ensures that the spell DC will lag behind your best The Shaken and Nauseated conditions, and the duration last for several rounds,īut 2 spell levels for this effect is simply too expensive. ![]() The only advantages offered by Delayed Blast Fireball are theĬoncussive Spell: The penalties roughly match Delayed Blast Fireball will deal 20d6+14 (avg.Ĩ4 damage) compared to Meteor Swarms flat 24d6 fire + 8d6 bludgeoning damage Compare a 7th-level fire spell like Delayed Blastįireball and a 9th-level spell like Meteor Swarm (the only choice), both castīy the same 20th-level Wizard. Not as powerful or precise as Persistent spell, but half theīurning Spell: A cool concept, but the mathĭoesn’t justify the feat. Your spells shouldn’t be failing often, but sometimes it’s nice to have some Metamagic FeatsĮffectively get to retry a spell on someone else if your first attempt failed.
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